![]() The snow has depth, and it can accumulate, blocking your view of what’s ahead. At any given moment, a blizzard could start or stop. ![]() You can play on the same maps in springtime weather when the terrain is green and brown or in the heart of winter when you have to deal with deep snow (which slows infantry down) or brutal subzero winds. ![]() Company of Heroes 2 has an in-game weather mechanic made possible by Relic’s Essence Engine 3.0′s ColdTech system. What complicated the battle was the blizzard that swept through it on a couple of occasions. The half-tracks, however, were pretty good at stopping infantry attacks. My machine gunners did a good job of stopping enemy attacks, but they didn’t last long on their own. I sent the main force into the center of the map, but I also kept the pressure on the enemy in all sections of the map. I added half-tracks with machine guns, and I upgraded my pioneers to flamethrowers when I remembered that they could do that. Once we started fighting, I tried to develop a combined arms group, with machine gunners, a mortar crew, pioneers, and general infantry. I took a watchtower, and that gave me extra visibility.ĭuffy told me that the designers didn’t really want quick battles, but they also didn’t want maps that were so big that the first contact didn’t happen for a full five minutes. Company of Heroes 2 makes good use of the “fog of war,” where you can only see the enemies that are within the line of sight of your own troops. That made my army seem stronger than it was, and I was able to win the first battle. As soon as we fought our first clash, I sent a bunch of soldiers into the battle from all directions. My trick was the puff myself up as big as I could, to strike fear in Kat’s heart. Those spots can earn you victory points, help you gain fuel, or get more ammo. ![]() Then I sent them out one by one to grab as many strategic spots as possible. I used the pioneers to upgrade my base so that I could produce half-track vehicles and large numbers of soldiers. I played the Germans and produced plenty of engineers, dubbed “pioneers” on the German side. I had played the single-player version fairly recently and was able to get my production of soldiers going. We were both equally inexperienced (after all, I hadn’t played Company of Heroes in six years). In the first battle, I fought against fellow GamesBeat writer Kat Bailey. To get more resources, you have to start taking territory. You start training soldiers, and they walk onto the battlefield as training is completed. The multiplayer map was set during a winter campaign. As you start a multiplayer match, all you have is a team of engineers and a headquarters area. I was able to play a couple of 1-on-1 matches in the preview. In multiplayer, you can play one on one or as many as four against four. You can equip German infantry with antitank weapons that will stop Russian tanks cold. The Germans are hardcore veteran soldiers, with the advantage of having better weapons on almost every level. The Soviets are aggressive and have bigger squads, but they are not particularly well led. The horror of the war comes through in features such as storms that can freeze your troops, flamethrowers that send them screaming in pain, and ambushes that can take all of the morale out of your soldiers and leave them crawling on the ground. As such, it is a fitting tribute to the horrible Eastern Front, where the Red Army and the Wehrmacht suffered more than 14 million military casualties. When you have two really well-matched players, Company of Heroes 2 should feel like a big struggle. It makes it feel like a more social experience. “Our saying was ‘Every battle tells a story.’ These battles have their own little stories, and when we finish playing a battle, we get up and talk about the stuff that we did. “We rewrote our creative vision for multiplayer,” said Quinn Duffy, the game director for Companies of Heroes 2 said in an interview with GamesBeat. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
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